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File date:
2005-09-28 23:49:13
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  • ASSCONT.TGA 63.27K
  • BALLRUND.DAT 2.63K
  • BALLTRNS.DAT 2.85K
  • COLORS2.ASM 3.13K
  • COLORS2.H 648B
  • COMFRONT.DAT 84B
  • COMPI.DAT 1.16K
  • COMSCR1.DAT 84B
  • COMSCR2.DAT 132B
  • COMSCR3.DAT 133B
  • CONVFONT.CPP 1.39K
  • CUBE01.DAT 315B
  • CUBE02.DAT 332B
  • CUBE03.DAT 332B
  • CUBE04.DAT 338B
  • CUBE05.DAT 338B
  • CUBE06.DAT 608B
  • CUBE07.DAT 614B
  • CUBE08.DAT 602B
  • DISK.DAT 3.19K
  • DISKLABL.DAT 310B
  • DRAW3D.ASM 2.82K
  • DRAW3D.H 270B
  • FILE_ID.DIZ 544B
  • FORMDAT.TXT 634B
  • FORMSCN.TXT 2.39K
  • HD.TGA 1.16K
  • HOOKS.TGA 63.27K
  • INTRSECT.ASM 5.23K
  • INTRSECT.H 609B
  • INTS.ASM 3.37K
  • INTS.H 481B
  • KEYBOARD.ASM 1.41K
  • KEYBOARD.H 151B
  • LISSAASM.ASM 2.29K
  • MAKEOBJ.CPP 12.77K
  • MAKESCN.CPP 12.50K
  • MAKEVEX.BAT 255B
  • MATRIX.ASM 9.53K
  • MATRIX.H 1.49K
  • MERGEPIC.CPP 1.54K
  • MOCTA.DAT 232B
  • OBJECT.CPP 3.94K
  • OCTA01.DAT 522B
  • OFFWEGO.BIN 3.91K
  • OVLIO.CPP 1.29K
  • OVLIO.H 208B
  • PALETTE.CPP 3.91K
  • PASDOJ.TGA 10.29K
  • PDPRES.TGA 63.27K
  • PFEIL.TGA 1.01K
  • PLASMA.CPP 2.50K
  • POLYFILX.ASM 3.41K
  • POLYGONS.ASM 14.75K
  • POLYGONS.H 1.46K
  • POLYVSHX.ASM 4.53K
  • POLYVTXX.ASM 2.76K
  • PROJECT.ASM 1.54K
  • PROJECT.H 246B
  • SCENERY.CPP 15.06K
  • SCROLL.TXT 1.03K
  • SIN2048.CPP 5.66K
  • SINPLASA.ASM 2.03K
  • SINPLASA.H 202B
  • STARS.CPP 2.71K
  • TETRA01.DAT 198B
  • TEXTURES.CPP 4.43K
  • TIMER.ASM 2.77K
  • TIMERUSE.H 221B
  • TRANSFRM.CPP 2.56K
  • ULTIMATE.DAT 611B
  • VECT.H 2.26K
  • VEX.CPP 16.47K
  • VEX.NFO 3.78K
  • VEX.PRJ 9.90K
  • VEX.TGA 16.61K
  • VEXANSI.BIN 3.91K
  • VEXINTRO.S3M 42.06K
  • VEXINTRO.SCN 10.39K
  • VEXSRC.NFO 1.47K
  • VGA13X2.ASM 2.22K
  • VGA13X2.H 210B

file_id.diz

                                VEX-Intro V1.1
                 (c) '94+'95  Dirk Jagdmann / Niklas Beisert


                                  THE SOURCE


******************************************************************************
                                  ATTENTION!
                           this source is VOTEWARE,
              you may only use it to the conditions listed below:

  -You may modify it, or use parts of it in your own source as long as
    this header stays on top of all files containing this source.
  -You must give proper credit to the author, Niklas Beisert / pascal.
  -You may not use it in commercial productions without the written
    permission of the author.
  -AND MOST IMPORTANT: you have to buy an Assembly '94 CD-ROM
    by Sound Solutions (if you don't have it already) and vote for VEX-InTrO
    in the PC-64k-Intro-Compo! (if you have already sent your voting card,
    buy another one and fill it out CORRECTLY!!!)
******************************************************************************




This is the source of VEX v1.1, without the sound-system and the overlay
functions.

To compile VEX you must have Borland C++ 3.1 and TASM 3.1.
Compile and link MAKESCN.CPP, MAKEDAT.CPP, MERGEPIC.CPP, CONVFNT.CPP
using the large model and call MAKEVEX.BAT.
Then use the BC project file VEX.PRJ to compile VEX (change the directories
to your configuration)

This should be all to have a running version of VEX.
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